Development action with informed and engaged societies

After nearly 28 years, The Communication Initiative (The CI) Global is entering a new chapter. 

Following a period of transition, the global website has been transferred to the University of the Witwatersrand (Wits) in South Africa, where it will be administered by the Social and Behaviour Change Communication Division. Wits' commitment to social change and justice makes it a trusted steward for The CI's legacy and future. 

On the transfer, co-founder Victoria Martin expressed her pleasure to see this work continue under Wits' leadership, knowing that co-founder Warren Feek (1953–2024) would have felt deep pride in The CI Global's Africa-led direction. 

As Wits, we honour the team and partners who sustained The CI for decades and look forward building from that strong base. This includes co-founders Warren Feek (1953-2024) and Victoria Martin as well as La Iniciativa de Comunicación (CILA), which continues independently at lainiciativadecomunicacion.com with links to The CI Global site. We are also eager to forge new partnerships and entertain new ideas as we consider how best to contribute to social and behaviour change in our rapidly evolving environment.

If you are joining the International Social and Behaviour Change Communication (SBCC) Summit in Panama, please join Wits and CILA on Monday, 22 June, to share your thoughts and suggestion for the relaunch of the Communication Initiative. We will be in Pacifica 5 from 12-1:25 for the Refuel, Reflect, and Renew Lunch Series: The Communication Initiative: celebrating a driving force for Communication for Social Change and the way forward. We will reflect on the legacy of Warren Feek and family in creating the Communication Initiative, consider the contributions of CI over the years and then turn our attention towards the future in this dynamic session. 

If you are unable to join us in Panama, we still want to hear from you. Please contribute your thoughts by following this link: https://redcap.link/CommunicationInitiative2026 or reaching out to ci_surveys@commint.com

You can also follow the QR Code:

 https://redcap.link/CommunicationInitiative2026

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Corona Bee Game

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"...dispelling myths about vaccination while keeping players interested and entertained in the process. These kinds of creative approaches are extremely important to the field of health communication because of their position as change agents." - Dr Shilpa Kalyan, Associate Professor and Head of the Department of Humanities and Social Sciences, Manipal Academy of Higher Education

Corona Bee Game is an evidence-based "serious" game that challenges vaccine myths, misinformation, and misconceptions around COVID-19 vaccination. It also tells players in the United Kingdom (UK) and India, places where the game is presently being used, where to get vaccinated. The game's developer, Focus Games, hopes to address and correct the root causes of vaccine hesitancy, which is a barrier to vaccine uptake.

Communication Strategies

The concept behind the game is that, for effective control of COVID-19, messages about vaccination must be seen, understood, and acted upon. For effective behaviour change, information must not only be accessible and presented in an engaging way. To that end, Corona Bee Game is meant to improve COVID-19 vaccine uptake by informing, entertaining, and encouraging citizens on their mobile phones.

The free-to-play digital game works on any smartphone or personal computer (PC) and takes only minutes to play. No registration or downloading is required, and anyone of any age can play. The game is interactive throughout, and its leaderboard (used to identify the best performers) is socially shareable so that players can promote the game on social media platforms. These same platforms are serving as channels of spreading myths and misinformation against vaccination.

Originally developed in English for use in the United Kingdom (UK), Corona Bee Game was translated into 5 Indian languages (Hindi, Punjabi, Bangla, Telugu, and Kannada). A team of health communication researchers and mass communication faculties from different universities in India teamed up with Focus Games for the adaptation effort, which was based on research and the use of scientific methodologies. Prof Manju Rose Mathews, health communication researcher at Amrita University and Head of Media Studies at Christ Nagar College Trivandrum, who coordinated the translation, pointed to the significance of educating the unvaccinated population in their mother-tongue. She explains that the linguistic and cultural diversity of the population is a big challenge for the reach of health communication interventions in India. Digital games through mobile devices can be effectively deployed to engage and educate the diverse population - particularly because over 750 million people in India have access to smartphones.

Christ Nagar College is launching a six-week-long campaign using Corona Bee Game to reach families through school and college students. The National Service Scheme (NSS) unit of the college is spearheading the campaign by networking with other NSS units in the country. (NSS is a government of India initiative for public service, with student volunteers across schools and colleges in India.) Activities include online game events, workshops, quiz competitions, poster making, and short film contests in multiple languages. Christ Nagar College is integrating the Corona Bee Game into these initiatives. The college has also been conducting academic events with thought leaders and influencers to spread awareness among students all over India about the need to fully vaccinate. For example, click on the video below to view a virtual town hall on vaccine misinformation, hosted by Prof Mathews of Christ Nagar College.

To play the game:

Development Issues

Immunisation and Vaccines, COVID-19.

Key Points

As COVID-19 cases rose again in 2022 after an interval, vaccine hesitancy emerged as a major challenge for achieving 100% vaccination in India. Reports indicate that millions of people in different states of the country have skipped the second dose of vaccine. Apart from that, the inoculation of precautionary dose by the eligible segment of population is very low, as per the available data. Misinformation around vaccination is one of the major reasons.

Corona Bee Game is a version of the Flu Bee Game, which has been widely used by National Health Service (NHS) trusts and care homes in the UK since 2016 to improve flu vaccine uptake. Click here for evidence, such as the finding that 84% of vaccine-hesitant players changed their minds.

Since 2004, and as of 2022, the UK-based Focus Games has developed over 100 games globally that are designed to make teaching in healthcare and public health campaigns more effective and enjoyable. The games are content-rich, subject-specific, competency-focused, and evidence-based. They deal with a wide range of subjects. No external support or training is required; anyone can facilitate a game, including students. The games are used by healthcare providers and universities across the world; in particular, NHS UK works closely with Focus Games to support training and education of the healthcare workforce.

Sources

"Award-winning Digital Game in Indian Languages Challenges Vaccine Misinformation", June 23 2022, Sowega; Corona Bee UK website; and Corona Bee India website - all accessed on June 30 2022; and email from Manju Rose Mathews to The Communication Initiative on July 1 2022. Image credit: © Focus Games Ltd