1 minute
Scratch

"The ability to code computer programs is an important part of literacy in today's society. When people learn to code in Scratch, they learn important strategies for solving problems, designing projects, and communicating ideas."
Scratch is an online creative learning community enabling people around the world to programme their own interactive stories, games, and animations and then share these creations with others. Scratch is designed especially for youth ages 8 to 16, but is used by people of all ages. Millions of people are creating Scratch projects in a wide variety of settings, including homes, schools, museums, libraries, and community centres.
Scratch helps young people learn to think creatively, reason systematically, and work collaboratively.
Initiated in 2003, Scratch is used in more than 150 different countries and available in more than 40 languages. A project of the Lifelong Kindergarten Group at the Massachusetts Institute of Technology (MIT) Media Lab, it is supported by the National Science Foundation, Intel Foundation, Microsoft, MacArthur Foundation, LEGO Foundation, Code-to-Learn Foundation, Google, Dell, Fastly, Inversoft, and MIT Media Lab research consortia.
Email from June Lee to The Communication Initiative on January 10 2014; and Scratch website, January 13 2014.
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